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Posts Tagged ‘grid computing’

Grid computing with Linux, Game engines

September 6th, 2009 No comments

If you have several old PCs lying around, you could turn them into a grid, a single computer that uses all their resources together.

I haven’t found a good use for a grid personally, but I found a nice piece software to setup a SSI (Single System Image, basically means one OS running on multiple machines) grid, and a nice tutorial.

If I had a grid running MySQL, the 35 million row DB table I use would probably search pretty fast.

In other news, Panda3D (a game engine, usable from C++ or Python) looks like it has excellent documentation, something that a lot of engines are lacking. I’m also wondering if I should buy a Mac now that Snow Leopard is out (that’s when I said I’d buy one)… I wonder if I’d really use the Mac applications…