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Posts Tagged ‘EVE’

Why people don’t like CCP

July 30th, 2010 recon No comments

From what I’ve seen, the people who play a game usually don’t like the developers. Why? In the case of EVE Online, it’s quite simple.

CCP does not care what it’s paying customers think, want, or need. They follow their own plans with absolutely no regard for the people who pay their salaries by playing the game.

You don’t agree? Let’s look at Tyrannis. Planetary interaction great if you need the materials it produces, but means nothing to the majority of the players. The Scorpion looks better, but apart from that, no other clear changes were made. Supposedly lag was addressed, if “addressed” means that they barely did a thing.

Slightly more recently, the CSM, which is pretty widely regarded as a joke. The idea of the CSM was great, if they had any power over CCP, which they clearly do not. Now we have a group of people who CCP specifically chooses to ignore. Sorry if I don’t find this to be an improvement.

And lastly, perhaps the most insulting of all, Incarna. If we cared about walking around in a 3d avatar, we’d be playing WoW. No one cares about or wants the expansion, and yet CCP has prioritized it above everything else, going so far as to say they won’t be making any other improvements to EVE until Incarna is out (going so far as 12 – 18 months if my memory serves me correctly).

Here are a few little problems CCP should be fixing right now, before Incarna, in an expansion labeled “Sorry community, here’s what you wanted.”

  • Fix the lag.
    • Large fleet combat is close to impossible. Use CUDA/OpenCL, get more powerful servers, optimize your code, etc.
    • Small fleet jumps (10 – 30 people jumping) cause clearly perceptible lag. That’s unacceptable.
    • General lag like station docks/undocks, jumps, and loading my EVE mail shouldn’t take 10 seconds. Even 5 is pushing it.
  • Fix alliance management
    • Alliances are getting destroyed by one person. That should NOT be possible.
  • Fix the POS management interface
    • People aren’t sure what their POSes will shoot. That’s ridiculous.
  • Fix SBU invulnerability
    • You shouldn’t need a GM to tell people not to shoot something because it’s bugged.
  • Give us new ships?
    • Hey, a feature we actually want. Try to avoid unbalancing the entire game in the process though (*cough* Titans *cough*).

That’s just my personal list. There are about 50 other things, all important, that have been suggested by other EVE pilots. Maybe CCP will defrost one of these days and start listening…

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Electronic Attack Ships

July 21st, 2010 recon No comments

After realizing I was 40 minutes from a Kitsune, I picked one up, along with the requisite skills. Let’s look at the bonuses that ship gets:

Caldari Frigate Skill Bonus: 20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers’ capacitor need per level

Electronic Attack Ships Skill Bonus: 10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level

Obviously a jamming boat.

I adapted the following fit from the top rated fit on Battleclinic:

[LOW] 2 x Signal Distortion Amplifier I
[MED] 4 x ‘Hypnos’ Multispectral ECM I
[MED] 1 x Alumel-Wired I Sensor Augmentation, Scan Res
[HIGH] 3 x Upgraded ‘Limos’ Standard Missile Bay I, Caldari Navy Bloodclaw Light Missile

The only problem with that there’s no speed mod. Which lead me to:

[LOW] 2 x Signal Distortion Amplifier I
[MED] 4 x ‘Hypnos’ Multispectral ECM I
[MED] 1 x Cold-Gas I Arcjet Thrusters
[HIGH] 1 x Upgraded ‘Limos’ Standard Missile Bay I, Caldari Navy Bloodclaw Light Missile

Unlike 99% of EVE, meta 4 jammers are better than their T2 counterparts. They require less CPU and use less cap.

Yes, I know I was going to post about some FC mistakes, but I decided not to… I wish I could say more here but… You never know who’s reading your blog… BTW: That doesn’t mean what you think.

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Welcome to null sec, carebear | Part 3

June 27th, 2010 recon No comments

You’ve picked out the alliance, know the JF pickup point, and have all the skills you need trained. What should you bring with?

Ship Use Commets
Battleship PvE Same as your level 4/5 mission runner. No faction battleships.
Battlecruiser PvP Buffer and DPS tanked. You may want to bring a couple of these.
Cruiser Random You might want a cruiser hull or two. Sometimes these are used as tackle.
Destroyer Salvage I use a Cormorant for salvage, but for null sec, it’s probably better to use a buffer fit Drake with a few warp stabs (to survive a random small gang or SB). You only need to target stuff within 20km after all.
Covert Ops Scanning Rigged and fit to scan down both anoms/signatures and ships.
Stealth Bomber PvP These are very useful. You might want to ship spare hull and fittings. You will be flying this to get to your alliance’s space.
Frigate PvP Cheap disposable tackle. You can probably buy these in null, but it might be nice to take one along.

One of the most important things about JFs is that space comes at a premium. Ships that aren’t packaged take up a lot of space, and a single unpackaged Battleship will NOT fit in a JF. Don’t rig or insure any of your ships until they’re in null sec, since you’ll probably need to repacakge them for transport.

Before you leave, pick up any skillbooks you need, stock up on ammo (what you normally carry), and contract everything to the JF pilot (make sure this is someone you trust, or you just gave them a ton of ISK, since most alliance JF pilots don’t use collateral).

Check with your alliance to find out the safest root to their space, and if someone is willing to escort you. Wait till right before downtime, hop in your SB, and fly there. As soon as you dock at your alliance’s station, install a jump clone.

You should also start an alternate character on the same account that sits in the JF’s pickup point. This alt will buy stuff and contract it to the JF pilot so you don’t ever have to fly your main up or JC to do so. You might want to train contracting to level 1 on the alt so it can have multiple contracts.

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Professionalism

June 27th, 2010 recon No comments

In large fleet ops, everyone has to maintain a basic level of professionalism. If people don’t, comms get chaotic, people can’t communicate, and the fleet loses coordination and efficiency.

What does it mean to behave professionally in EVE?

  1. Proper communication
    1. If battle/fleet comms are in effect, only speak if it’s relevant to the operation
    2. Make intel reports clearly (no mumbling)
    3. The only thing you can say in local is good fight (gf for short). No smack talk, mocking, or otherwise disparaging remarks or comments (more on this later).
  2. Listening to the fleet commander
    1. Do nothing unless directed to by the FC.
    2. Do whatever the FC tells you do without question (if you think they missed an intel report or something, that’s different).
    3. 1 and 2 are very, very, very, very, very, very important.
  3. Fly your ships well
    1. Train for T2 fittings.
    2. Ask how other people fit their ships.
    3. Always fully insure your ship. It’s illegal to fly without insurance. Not really.

Besides those specifics, it’s more of an attitude. If you’re professional IRL, you will be able to carry that over to EVE.

Smack talk in local is a waste of everyone’s time, and shows a lack of professionalism. If you want to talk to someone about how they fitted their ship, comment on something they did that you liked, etc, private convo them. If you act respectful, they usually will. Other than that, keep it in alliance/corp/fleet chat. Your enemies will have more respect for you if you do.

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Welcome to null sec, carebear | Part 2

June 27th, 2010 recon No comments

Living in null sec is vastly different from high sec. You have to assume that whatever you undock, you may lose. CONCORD and the Empire police forces do not patrol null sec, and there are no gate guns. Alliances, their member corporations, and the corporation’s members are essentially responsible for their own security.

Because of this new responsibility, you will need to learn how to achieve a relative degree of safety to avoid losing ships while not engaged in PvP. Although we all enjoy PvP more than anything else (that’s why we live in null sec), there are always carebear tasks to attend to. Be it running anomalies, mining, POS maintenance, logistics, PI, research or manufacturing, it all has to be done.

In null sec, if another pilot hasn’t been labeled friendly, we generally assume they are out to kill us. Assuming anything else is ignorant and irrational. Friendly pilots in EVE are known as “blue”. This comes from the blue square that appears next to their name in local, in their portrait, and in your overview.

You might be wondering, what’s “local”? Local is one of the most valuable safety tools available to null sec pilots. It’s the chat window for people in your current system. The reason it’s so valuable is it lists everyone who’s in the current system. Using this list, you can quickly check a system to find out if it’s safe (if everyone is blue, it usually is for the time being).
Read more…

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Welcome to null sec, carebear | Part 1

June 27th, 2010 recon No comments

A what bear? A “carebear” is a term used to refer (usually negatively) to players who don’t participate in PvP. Some people PvP from the beginning, but I don’t think most do.

People who don’t plan to be carebears for life have several PvP options open to them. In my opinion, the most rewarding is to find a good null sec alliance and move out there.

Null sec is perhaps one of the most unforgiving environments in EVE, second only to W space. Logically, it’s also has some of the best sources of income. Better asteroids, huge rats, plenty of anomalies (if your alliance owns an upgraded system). PvP usually isn’t a source of income unless you fly solo most of the time, so I wouldn’t really call it a source of income unless your corp pays you (do any?).

Before you even think about null sec, you should know why you want to go, and what the risks are. You’ll also need some specialized skills, and plenty of ISK. There are certain ships that you probably ignored in high sec, because they’re build for PvP. Since you’ll be flying them, you should have most of them trained before you move.
Read more…

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Earth to Tranquility

June 23rd, 2010 recon No comments

The longer DT to move Tranquility (the main EVE cluster) has run way over the allotted maintenance window.

Please remain calm. Your assets have all been deleted. The world of New Eden has ended.

Just kidding. Hopefully CCP gets the cluster back up soon.

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Hot drop

June 21st, 2010 recon No comments

A what drop? Hot drop is a term used for lighting a cyno (a ship launched beacon that jump drive equipped ships can jump to) near an enemy and jumping reinforcements almost on top of them.

There are only two types of ships equipped with jump drives (and are therefore able to “jump”): most capital, and all black ops ships.

Normal cynos show up on the overview of everyone in the system, and function as a massive “capital ships here” sign. Covert cynos do not, and are only usable by black ops or indirectly by covert ops.

You might be wondering, how does a covert ops ship use a cyno? That’s where black ops comes in. These pricey ships (almost as costly as a carrier), usually left to gather dust in the hanger, have the ability to create a jump bridge to a covert cyno, allowing covert ops ships to jump through.

This type of jump bridge is the basis for the stealth bomber hot drop. We turned a HAC into a wreck 25 seconds after jumping, and thanks to the tiny sig radius of SBs, and our sensor dampeners, we didn’t take a single hit (although our tackle may have).

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Why you shouldn’t rig a T1 cruiser

June 20th, 2010 recon No comments

Simply because cruisers use the same sized rigs as battlecruisers. For the x million ISK, I’d rather rig something more powerful. If you rig most cruisers, the rigs end up costing more than the hull.

There are special cases where you may need a cruiser sized ship, with the advantages of rigs. In those cases, you should really use a T2 variant.

Later today, I’ll be setting up a bubble camp. Please stop by ;)

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No, that’s the wrong ship

June 18th, 2010 recon No comments

Combat, like most things in EVE, is a numbers game. While picking the right ship and fittings for the job will help, it’s certainly not everything. You can’t for every possible occurrence, but the more experience you have, the better you can guess.

Picking the wrong hull can mark the end of a battle before it even begins. A few notes on hull classes:

Battleships Cannot effectively engage small or fast targets. Both turrets (tracking speed), and missiles (signature radius, target speed, etc) have a hard time delivering adequate damage against targets that are much smaller than the weapon was intended to engage.

Yes, battleships can be fitted to specifically devastate small targets. However, this makes them less effective against other battleships.

Battlecruisers Can engage any size target, with other battlecruisers and cruisers being the best targets. They can be effective against frigates if properly fitted, and can still effectively engage vessels of similar size. They are one of the most versatile types of ships, and are extremely common in every area of EVE.
Cruisers Most do one thing really well, and offer faction specific specializations. Since most pilots will step into a battlecruiser in a few months, cruisers are usually left to PvP, in which their bonuses can be exploited.

Cruisers are designed to engage other cruisers, and are devastating against frigates.

In PvP, cruisers have very specialized uses. Some function well as cheap solo ships, some can protect large fleets from small targets, and others can tackle and / or run logistics.

Destroyers Designed to be anti frigate, but are generally used as salvage vessels because of their large number of high slots. Personally, I prefer the Cormorant, since it’s large number of med slots allow me to fit plenty of Cap Recharger IIs, which allow me to salvage continuously without ever running out of cap.
Frigates Rarely used as a pilot’s main ship, and are usually designed to be disposable. If a pilot can’t fly a T2 cov ops cloaking ship, they can provide a fast way to travel through dangerous space.

Ships below BC class are usually not seen in PvP, although they can be quite effective. Why? T2 frigates and cruisers usually provide the same services as their T1 counterparts, and are usually much better at their specialization.

Next time, how does this work in a fleet? (hint: most likely, you don’t get to choose the hull)

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